The Primary Distinction: CoreWave Game One

Playing the whole of Game 1 as a move in game 2. Its corewave was "The Primary Distinction Between Inside and Outside."

Creator: Robert Cohen and Friends
Played by: Narada
Encapsulation

"The idea kept growing on me that game 1 should not be allowed to die, that the game would benefit from an ongoing continuity over the years, and also that game one in itself was but one move in a larger game. Then I came up with the idea of playing the whole of game 1 as a move in game 2, and the idea became irresistable!" -- Narada

Game II Core Wave: "Ancient Ideas in Modern Times" or "Time Transcendent Ideas."


Primary Category

Related Categories



Relationship to Core Wave

"What is "inside" the limits of acceptable moves in Game 2 and what is "outside" them? How has our perception of the distinction between inside and outside changed over time. What is "ancient" and which ideas DON'T "transcend time"? " -- Narada



Connection Tunnels

  • Alien Dream Time
  • The Meru Project
  • The Infinite Game
  • The Bridge


    Highlight Quotes

    "What we wish to explore with this Game are those artifacts of human experience that have the qualities of endurance and/or recurrence over long periods of time. Things that last, things that have high quality, things that are very often archetypal. " -- From the Core Wave Definition for Game 2 by Erik Lundquist


    Geographic Location

    Tucson, Arizona


    Images and Clips


    Access and Distribution

    Click for Game One.


  • Main Submission

    The Corewave for game 1 was "The Primary Distinction Between Inside and Outside". This provoked 40 odd moves on the theme, with subjects as varied as- jazz, advertising, X-men, the cross, madness, and so on. Perhaps it was just beginners luck, but it seemed to work quite successfully as an interesting process for all concerned. As the first experiment in a public yearly GBG I think it was pretty good.

    This brings up the rather urgent question for me of what is inside and what is outside the realms of acceptable material for a submission, as I think it is obviously less clear in game 2 what is supposed to be going on.

    Perhaps I should point out I myself only stumbled across game 1 at about halfway through its year, and that I am not in anyway involved in the creation and administration of corewave. I would actually like to thank them for being inspired to provide this experience for us as a way of sharing their own fascination with the possibilities of the Game. There's a LOT of work gone into this, and I think the players should respect this, and try to make their submissions add to the artwork


    Deeper

    It seems that many of us do not have a great deal of time and energy for playing games of little consequence to our busy lives. The vision of the Glass Bead Game, of which Corewave is an interesting variation on the theme, is that it should be THE ultimate artform, more satisfying to its players than music is to musicians for instance. Now that's a big ask! But that's what I'm here for really, ultimately I would want to see a change in my life for the better from playing this game!

    I played 4 moves in game 1, each of which represented a passionate interest of the moment, but I have noticed since that they continue to haunt my life in unexpected ways. I have seen 2 movies and listened to one audio recording that I probably wouldnt have otherwise, through deliberately taking an interest in the moves of other players. But more surprisingly, I was contacted by someone who read my "Alchemical Gold" move, and had a very interesting correspondance that continues to prove fruitful. I even ended up taking a particular herbal medicine through a contact made in this way. I also find my interest in the subject of my other moves has proved more induring than I would have expected- for instance, as a musician, I have arranged and learned to play the whole of Dark Side of the Moon on acoustic guitar, and discovered it to be the very best album for playing on late night cab shifts to mellow out drunken revellers! I would love to hear whether any of the other players from game1 have noticed it effecting their off-line lives?


    Follow Ups

    Thanks for an extremely creative and intriguing move. It's very nice to see someone thinking "outside the box."

    You ask: "This brings up the rather urgent question for me of what is inside and what is outside the realms of acceptable material for a submission, as I think it is obviously less clear in game 2 what is supposed to be going on."

    These are great questions. While I, as the Game II GM, have not specifically intended Game II and what is acceptable as a submission to be unclear, it is a function of the manner in which I have been facilitating the Game II experiment.

    It has always been my intention to let the current Game aquire its own momentum and meaning. For example, the answer to the question of what is acceptable as a submission is subjective, a theme that has always been a fundamental part of our angle on Glass Bead Games. We started Game II with a core wave and a definition of the core wave, nothing else. In Game I, we started with a dozen or so moves. These moves added a great deal of clarity and direction to the first Game.

    In Game II, I wanted to see less influence from the core wave team and, as a result, more influence from the rest of the players.

    While I would have very much liked to have had the time to create more Inner Game pages sooner, I don't think that this will, in the end, have a detrimental effect on the Game. In fact, on a subconscious level, it reflects my intentianally hands off method.

    I understand how meaningful Game I was for you. It was for me also. The creation of the fish map for Game I was an exhilarating experience. Game II has, for me, been a little less exhilarating and a little more overwhelming. The Game has, in certain ways, fallen short of my expectations (and apparently yours also) because of this. But then everything happens for a reason, and there are certainly lessons to be learned. Perhaps we can learn to temper our expectations. I know I have learned that a project like this takes discipline over time, something which is personally difficult for me.

    I believe that the most important reasons for the Game proceeding as it has will be revealed to us only upon its conclusion, and I expect and hope that those reasons and Game II in general will prove beneficial and meaningful.

    I very much appreciate your patience with, support for, and continued participation in Game II. This latest of your moves will certainly add very positively to the Game and, I have a sneaking suspicion, will provide a basis for the discovery of a central theme.

    -- Cheers,
    Erik J. Lundquist
    Game II Facilitator


    © 1998 CoreWave (tm)